No Risk Too Great
Initial notes and information for an RPG campaign I hope to run in the near future. Working title is “1975” until I can come up with something better.
I’m planning to run this with Fate, or more specifically the Atomic Robo system, though it will not be set in the Atomic Robo universe.
One of my main sources of inspiration is the old British puppet series “Thunderbirds” and other SF series such as “UFO” produced by Gerry Anderson.
- International Rescue as Faction/Aspect/Extra
Gain access to special stunts by taking IR Member as Aspect
- Ships as Extras/Characters
- Rescues as Brainstorms
- assortment of ships/pods to choose for missions